@startuml
sprite $hand_holding_water [48x48/16] {
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}


!define FA5_HAND_HOLDING_WATER(_alias) ENTITY(rectangle,black,hand_holding_water,_alias,FA5 HAND_HOLDING_WATER)
!define FA5_HAND_HOLDING_WATER(_alias, _label) ENTITY(rectangle,black,hand_holding_water,_label, _alias,FA5 HAND_HOLDING_WATER)
!define FA5_HAND_HOLDING_WATER(_alias, _label, _shape) ENTITY(_shape,black,hand_holding_water,_label, _alias,FA5 HAND_HOLDING_WATER)
!define FA5_HAND_HOLDING_WATER(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_holding_water,_label, _alias,FA5 HAND_HOLDING_WATER)
skinparam folderBackgroundColor<<FA5 HAND_HOLDING_WATER>> White
@enduml